AI Insights · Timothy · July 2024
Top 5 Hack and Slash iOS Apps in Europe: Q2 2024 Performance
Explore the Q2 2024 performance of the top 5 hack and slash iOS apps in Europe, including downloads, revenue, and active user trends.
In Q2 2024, the top 5 hack and slash iOS apps in Europe demonstrated varied performance trends across downloads, revenue, and weekly active users. Here is a detailed look at their performance metrics, with data sourced from Sensor Tower.
Solo Leveling:Arise by Netmarble Corporation saw a significant initial surge in both downloads and revenue following its release on May 7, 2024. The app started strong with over 544K downloads in its first week and approximately $706K in revenue. However, downloads decreased to around 22K by the end of June, while revenue declined to about $186K. Despite this, weekly active users showed resilience, starting at 512K and ending at 441K.
MARVEL Future Fight, also from Netmarble Corporation, experienced a steady but modest performance. Weekly downloads hovered around the 1K mark, peaking at 1.2K in late April. Revenue saw a notable spike to approximately $54K at the end of April but settled around $14K by late June. Weekly active users remained stable, ranging between 25K and 28K throughout the quarter.
FAIRY TAIL: Fierce Fight from Skyline Games had a fluctuating trajectory. Downloads started at 28K in early April but dropped significantly to around 330 by the end of June. Revenue followed a similar pattern, starting at $25K and decreasing to about $4K. Weekly active users showed some stability, starting at 26K and ending at 15K.
Honkai Impact 3rd by COGNOSPHERE PTE. LTD. maintained a consistent performance in terms of downloads and revenue. Weekly downloads ranged from 1.2K to 2.4K, while revenue varied between $6K and $21K. Weekly active users remained relatively stable, fluctuating between 12K and 15K.
Legacy of Discord-FuriousWings by YOUZU GAMES HONGKONG LIMITED had the lowest download numbers among the top five, with weekly downloads not exceeding 51. Revenue showed more variance, peaking at approximately $15K in late May but falling to about $5K by the end of June. Active user data was sparse, with minimal engagement observed.
For more detailed insights and further data, visit Sensor Tower.